Keyboard input triggered by gamepad/joystick

I was watching the Joystick gamesalad meetup, and it was briefly mentioned that you can map out what the controller's input will do by inputting a key in the empty text space.

Does this mean if my game already has keyboard input events, the controller will trigger the events by pretending to be that key when pressed?

For example, z key is attack, and x key is flight. By just inputting that into the button map in the attributes, they will act as those keys?

I don't have the amazon stick yet, which is why I'm not able to test it yet, but I appreciate it if anybody has the answer. If its true, then I don't have to put new behaviors for the controller, but just use the pre-existing keyboard events.


Sign In or Register to comment.