Game crashes after so many scenes

butterbeanbutterbean Member, PRO Posts: 4,315
So I noticed that the game I'm creating, a platformer, crashes after going through a certain number of scenes.

IS there a limit, with Gamesalad, as to the number of scenes you can create for one game?

From what I've heard, Gamesalad doesn't reset it's memory each time you change a level, so when it reaches a certain memory, it crashes?

If so, when will this problem be fixed? I don't feel I can release my platformer as soon as I would have liked to now given this huge deterent.

Any feedback would be helfpul :)


  • butterbeanbutterbean Member, PRO Posts: 4,315
    Me too! Yes I noticed looking at the viewer and memory usage on the MAC that it will crash at about 50-60mb as well
    The problem I see with this is not just creating longer levels and less scenes, but also, when the player loses, and starts over, it also doesn't reset it's memory, and that will be an even bigger problem with the bigger picture.

    So even if you go out of your way to create less scenes, not having a reset memory within the program will still pose problems when a player loses their health or life and starts the level over.

    Any feedback from GS appreciated! Keeping my hopes high that this is at the top of the list to be fixed as this seems like a priority problem
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Its on our list. We're working on it.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    no. sorry.
  • butterbeanbutterbean Member, PRO Posts: 4,315
    I'm keeping my fingers crossed and hoping it gets fixed in the next month....? :)
  • jhaasjhaas Member Posts: 233
    Something to remember - when you have a product like GS that allows us to create software by defining rules instead of dealing with ALL the behind the scenes low level objective C, there are going to be some difficulties. Memory management being one of them.

    The iPhone/iPod OS does NO garbage collection on it's own - it's up to you or in this case GS to do so.

    GS has to create all kinds of code to work with our images, animations, sounds and so fourth. I've done a little xcode development and it's not easy.

    I'm sure that the GS folks will address these issues as they are able - and you know if creating a user friendly game engine was easy - everyone would do it. :)

  • butterbeanbutterbean Member, PRO Posts: 4,315
    Agreed :) I'm not at all disappointed in GS, I myself would never have been able to achieve my dream of being able to make games without this program, just excited about releasing my game, but can't do that yet without this problem being fixed.

    But I know the guys at GS are working hard to remedy this issue, and I know my game will make it to the app store eventually! Buys me more time to work on my own programming issues too :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Singularity Drive is on hold till this gets fixed, as it crashes after three or four levels on an iphone 3GS :(

    I'm sure they'll get it fixed soon. I hope so! Should be number one priority!


    QS :)

    Dr. Sam Beckett never returned home...

  • lordsprinkleslordsprinkles Member Posts: 19
    How are you getting memory usage numbers (ex: 50mb)?
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    If you have a subscription that data is provided while you test with the Viewer.
  • herri98herri98 Member Posts: 1
    Please hurry
  • DigiChainDigiChain Member, PRO Posts: 1,217
    So how many scenes is too many?

    I'm working on a game comprising of non-scrolling single screen levels. Each level is a scene. I assumed from looking at other games that that was the way most others had been developed too. Am I wrong in thinking this?

    And does just having multiple scenes, regardless of what they contain, eat up noticable memory too?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    this thread is a year old and the info is outdated

    Theres plenty or users with 100+ scenes. Now of course you still have to watch memory. BUt iphone4 crashes around 150mb and game salads come along way since then. You just have to worry about general memory concerns, don't be worried about the number of scenes
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