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Warning to serious devs seeking a publisher

UtopianGamesUtopianGames Posts: 5,685Member
We gave Bumps to a well known publisher and there feedback was a mix of great and not so great.

In Bumps we let the player restart the level if they fail to collect keys and award them medals for how many times they tried. We did this by resetting the scene along with resetting approx 20 variables.

Anyway the feedback was reset should be instant...no loading at all ala Angry Birds (they hate to see that little spinning wheel!) so that rules out the reset scene function and now i'm back in the game working on a way to reset with out resetting scene (not that easy because we have X Ys for a lot of stuff like locks, keys, Bumps etc etc etc).

Frame rate and long loading times.....they complaint of poor frame rate (on my old 3G the same as they tested it runs at least 40 fps)...long load times between levels....i clocked it at under 1 second on my 2nd gen ipod touch and a little longer on the 3G.

So if your making a game and seeking a publisher they want smooth transitions with no loading and high frame rate.

I'm back to the drawing board for some aspects of Bumps and will let you know what they say when i send them a new build.

Hope this helps.

Darren.

Comments

  • PhoticsPhotics Posts: 4,172Member
    I don't see why you would need a publisher.
  • quantumsheepquantumsheep Posts: 8,188Member
    Photics said:
    I don't see why you would need a publisher.

    Absolutely right.

    I think it's more a case of semantics really.

    You can self-publish. That's the beauty of the app store/digital distribution in general.

    'Publishers' on iPhone are actually marketeers - there's no real 'publishing' going on.

    I say, do it yourself and show the big boys you don't need 'em! :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • POLYGAMePOLYGAMe Posts: 3,470Member
    Unless, of course, they offer a heap of money upfront... that's the ONLY time I'd do it... or if I'd had piss poor sales for ages and had nothing to lose.
  • PhoticsPhotics Posts: 4,172Member
    It's a catch-22. Publishers generally want hot items. But if you're that successful, you don't need a publisher.
  • chosenonestudioschosenonestudios Posts: 1,714Member
    But, even if he doesn't use the publisher, they'll still offer him great advice..

    Hey chillingo, what do you think of my game? We think its good, but theres still many problems that need to be fixed.

    Hey chillingo, what do you think of my game? Its awesome! Ready to go!

    Walk away
  • UtopianGamesUtopianGames Posts: 5,685Member
    I feel Bumps will have a lot better chance with the publishers huge contact lists and relationship with press/review sites than if i did the marketing myself...but 50% and no advance is a lot to swallow....will see when the time comes what we decide to do.

    Darren.
  • PhoticsPhotics Posts: 4,172Member
    utopiangames said:
    I feel Bumps will have a lot better

    Oh... Bumps... yeah... maybe you should take that offer. Without marketing support, you're going up against my game that's quite similar.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Photics said:
    Oh... Bumps... yeah... maybe you should take that offer. Without marketing support, you're going up against my game that's quite similar.

    Seem a bit sure of yourself there, Photics? :P
  • PhoticsPhotics Posts: 4,172Member
    POLYGAMe said:
    Seem a bit sure of yourself there, Photics? :P

    I looked at Bumps, very cute. My game is very similar, but it's not cute. It's retro. It's very optimized. Bumps has more features. But basically, it's the same idea... a compilation of mini-games. My marketing plan is different. It involves iAds. I was going to use that to get the game out there. People like to download free stuff. And then, people could upgrade to the full version. I figured between iAds and game sales, I'd have a successful game. Gendai Games delayed my plan, but it's still the plan.

    Plus, for some strange reason, I'm planning to share my game's secrets in my book. (I think it's because I'm having more fun with the book project.) Everyone will be able to make a game like Bumps. The only thing that's going to separate the games is artwork. Bumps has that look that I think will do well. In that respect, the artwork is better. There's more polish in that game. Yet, it seems to have come at the cost of some performance.

    Yes, I am confident in my game. I did some really sick tricks with GameSalad to get better performance. I learned a lot from Commove.

    Bumps screams publisher. I think with the right connections, it could do well. 50% is pretty good, if it gets you to the top of the app store. It seems that there is doubt about going it alone. There should be. It's hard to stick out in the crowd. So, if there's an opportunity and a concern about marketing, why not go for it?
  • Rob2Rob2 Posts: 2,402Member
    A good publisher will help you rise above the App Store noise and could easily make all the difference, 50% is high tho.
  • UtopianGamesUtopianGames Posts: 5,685Member
    The mini games as just extras the main game has 54 levels that increase in difficulty.

    A few levels are seen in the video, a lot has change since i made this video but will give you a good idea of the main game mechanic.



    Look forward to your book.

    Darren.
  • PhoticsPhotics Posts: 4,172Member
    utopiangames said:
    The mini games as just extras the main game has 54 levels that increase in difficulty.

    Your game is adorable. It makes me want to expand on my game. Perhaps it's good that I haven't released it yet. Bumps sets the bar higher! Very nice!

    ...but again, is 50% really that bad? Maybe make your publisher earn their money. Maybe offer a counter offer. If they get you to the top five, and you're making great money, then they get 50%. If they don't, then they should only get like 25%.

    What are your concerns about marketing? I started off in this thread with a completely opposite opinion. I think people can make it on their own... especially with quality games like Bumps. (It even starts with the letter "B" so you're off to a good start. HA HA!)
  • POLYGAMePOLYGAMe Posts: 3,470Member
    I don't know how these guys aren't rich... all their games are very polished. Jungle Bug is AWESOME.
  • PhoticsPhotics Posts: 4,172Member
    POLYGAMe said:
    I don't know how these guys aren't rich... all their games are very polished. Jungle Bug is AWESOME.

    Excellent point... maybe that's why a publisher isn't so bad for them.

    I reread the thread, the publisher comments seem more of a critique of GameSalad, not Bumps. Increased frame rates and quicker loading times... very tricky.... especially with those graphics.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Yeah, my game only runs on 3GS and up smoothly, and I have optimised the hell out of it ... I HOPE we get some performance increases soooooon so in an update I can make it available to older hardware.
  • chosenonestudioschosenonestudios Posts: 1,714Member
    Photics said:
    Oh... Bumps... yeah... maybe you should take that offer. Without marketing support, you're going up against my game that's quite similar.

    What game is this?
  • PhoticsPhotics Posts: 4,172Member
    chosenonestudios said:
    What game is this?

    It was Arcade Action. I was looking at the mini games, not the full game. Obviously Bumps did better than my game. HA HA! I'm glad that Darren stayed independent.

    During the development of my game, I decided to focus more on the Textbook. I think that was a good decision too. I haven't given up on my game yet though. I have plans for a revival. I'm waiting on Gendai Games... maybe they'll drop the price of pro or maybe the next update will fully justify the cost of pro.
  • chosenonestudioschosenonestudios Posts: 1,714Member
    Photics said:
    It was Arcade Action. I was looking at the mini games, not the full game. Obviously Bumps did better than my game. HA HA! I'm glad that Darren stayed independent.

    During the development of my game, I decided to focus more on the Textbook. I think that was a good decision too. I haven't given up on my game yet though. I have plans for a revival. I'm waiting on Gendai Games... maybe they'll drop the price of pro or maybe the next update will fully justify the cost of pro.

    Oh, maybe I missed the announcement for it.

    Yeah I heard the textbook was very well done. Not to mention as GameSalad gets bigger sales should go with it. Not that I have any plans to make a textbook or anything, but how much money have you made if you mind me asking. (Anyway, you've got the market covered and we don't need any more fragmentation, not even to mention I'm a terrible writer).

    No pressure, if you want to tell me you can email me here: mygsusername(at)yahoo.com
  • danlbryantdanlbryant Posts: 236Member
    IF YOUR NOT INDIE F*** YOU!

  • PhoticsPhotics Posts: 4,172Member
    Cardinal said:
    Please Photics can you stop spamming? We get it you wrote a book and you made Commove please stop posting it everytime with your responces. It's getting annoying.

    I think you need to relax. Maybe you should play a nice game of Commove. There are no timers during game play, that would add stress to the game. Plus, the background music also helps to support the theme of no annoying timers.

    ...or maybe you could go back and read the thread. Someone specifically asked about my game.
  • jstrahanjstrahan Posts: 498Member
    @photics
    post all u want about ur book i felt as if i didnt need it but im a quick learner and had already learned most of what was in the book but what i did learn im using now and it makes life easier
    and would recommended it to everyone new to GS cause it cuts down on the learning curve even though it not a big curve some ppl have trouble so post and promote ur book it ok with me besides this is the best place to promote this
    ps ur book was money well spent and i still refer back to it from time to time for something i remembered seeing
  • JamesZeppelinJamesZeppelin Posts: 1,927Member
  • JamesZeppelinJamesZeppelin Posts: 1,927Member
    As long as the post was reopened it is a descent subject.

    It's a tough market
  • synthesissynthesis Posts: 1,693Member
    Looks like the troll is back...with a new name. Tyme master was nice while it lasted.
  • ktfrightktfright Posts: 964Member
    danlbryant said:
    IF YOUR NOT INDIE F*** YOU!



    lol at the video!
  • jstrahanjstrahan Posts: 498Member
    just referred to book again thanks photics
This discussion has been closed.