A little confused about actor size
I need some help (again).
Reading on the forum I've found some discussions about actor size Best Practice.
Is it true that the X and Y size have to be integer divisible by 4? I thought that only the texture size must be divisible by 4.
Also the position. Does it have to be integer numbers for static actors? I hope not divisible by 4.
And the resolution for the texture: for the old Iphone devices - twice the size; for the new ones three times the size. What is the reason for that? I ask because I want to apply the same thinking to Android devices.
I already have the formula for my size attributes, which are real : floor(X)+(4-floor(X)%4) , but before changing every size of every actor I want to know if it's absolutely necessary
PS if you know of another thread that answers this questions , just post the link