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"movable" attribute makes it immune to collision detection from interpolate actors?

FrantoFranto Posts: 779Member

Hi, I just realized in another thread, that actors with interpolate active will not be detected by actors with "movable" unchecked, however, once "movable" is checked again, they are affected. Other actors without interpolate will affect it regardless of either.

Is this a bug or just some kind of system limitation?

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