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Indigochicken

Today I'm proud to announce that I feel comfortable enough to introduce you to my first game. As of right now "Indigochicken" is set to release for iOS, a little after for all other devices and OS's.

"IC" is a side scrolling platformer with some old school 2D plain movement. Power-ups along with Gren-eggs, WaddleWhacker and RuffleTornado make it so taking on the alien scum attacking earth should be easy!

Original artwork and score along with intense and comical battles make for a memorable game for ages 12+

www.facebook.com/Indigochicken

Comments

  • MentalDonkeyGamesMentalDonkeyGames Posts: 1,276Member

    Looks very weird... But good at the same time :) Any gameplay video or a trailer to show?

    Mental Donkey Games
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  • IndigochickenIndigochicken Posts: 29Member

    I will be releasing a video closer to pre-alpha release. Most videos I have are from my camera phone also at the moment. But soon, yes! :smiley:

  • robertkdalerobertkdale USAPosts: 912Member

    I agree with @NipaDidlt I would like to see game footage. Honestly, the artwork seems a bit stretched. Additionally the artwork is difficult to absorb upon first glance.

    I would suggest that you try a different color palate and break up a few colors so that users can distinguish between the actors on screen. Additionally playing with contrast as well as light and shadows a bit more will make your artwork standout more.

    As it presently stands everything on screen blends together thus making the artwork difficult to read.

    Lastly, the buttons for your GUI should be clearly defined. Simply put I'm not sure what each button does.

    In sum your off to a great start. I look forward to seeking how your game develops. :)

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  • sebmat86sebmat86 Posts: 339Member
    edited June 2015

    I think you should follow your vision. Yes, maybe polish it and make the buttons clear. But I take it that, as you said, the game is not done yet. Looks interesting!

  • AngryBoiAngryBoi Posts: 586Member

    To be honest, which what we need here. Is I think it needs a step up on the graphics. I'm not quite sure what is going on here

  • ant_ladant_lad Posts: 222Member

    I like it, looks like the graphics are correct for what it looks like you are going for

  • IndigochickenIndigochicken Posts: 29Member

    I wish I could like and agree with you @ant_lad ! Thanks :)

    I will be taking into consideration all of your input and would like to thank you. Your criticisms mean the world to me! :):) in the pre-alpha we will have actual button defining obviously so you know what's what. Some things are not completely set where I want them in these screen shots. But the art does in fact pop when you are playing it - trust me!

    Again thanks for input and critiques. I'm excited to hear some of your "tunes" change ;P

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