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Shake device to make scene reset or action take place

Thunder_ChildThunder_Child Posts: 2,343Member
edited June 2015 in Working with GS (Mac)

I searched and found only a couple threads. One with a video that is "not found".

I also found a thread with a code snippet in it and did everything like it shows including the self Shake check and it doesn't do anything.

Any sure fire ways to detect a pretty good Shake and then Change an attribute and then even if device is tilted a bit to NOT detect it as a Shake.

I don't mean throw on the ground Shake :-)

I mean like Shaking a container of tic tac like Shake.

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