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Interesting link.

FINNBOGGFINNBOGG Posts: 1,810Member

http://www.iosres.com/

This site says that the 5,5c,5s,6 and 6+ all have the same aspect ratio. So does that mean 1 game can universally fit all 5 devices with out using a all that "if screen size is this.......do this...blah blah"

Comments

  • zweg25zweg25 Posts: 738Member

    Yes

  • FINNBOGGFINNBOGG Posts: 1,810Member
    edited June 2015

    So when making a game and thinking ahead for universal build. I just make a ipad version and set rules if device is not ipad. then set device to 2. And 2 will work on all other ios devices 5 and up.

    no stretching of the actors. no distortion. no letterboxes. etc etc. If it looks good on 5 it will look the same on 6+

  • FINNBOGGFINNBOGG Posts: 1,810Member

    What does "Logical Resolutuion (points)" mean?

  • LovejoyLovejoy Posts: 2,078Member

    @FINNBOGG said:
    So when making a game and thinking ahead for universal build. I just make a ipad version and set rules if device is not ipad. then set device to 2. And 2 will work on all other ios devices 5 and up.

    no stretching of the actors. no distortion. no letterboxes. etc etc. If it looks good on 5 it will look the same on 6+

    Correct, all the phones from5 up are 16:9 aspect ratio.

    Fortuna Infortuna Forti Una

  • SocksSocks London, UK.Posts: 12,822Member
    edited July 2015

    @FINNBOGG said:
    What does "Logical Resolutuion (points)" mean?

    The points that the device's screen is able to detect - an iPad has a visual resolution of 2048 x 1536, but when touching the screen with your finger the iPad can only detect 1024 x 768 touch positions. So for every touch position there are 2x2 pixels (or 3x3 on an iPhone 6+).

  • BBEnkBBEnk Posts: 1,764Member

    @FINNBOGG said:
    So when making a game and thinking ahead for universal build. I just make a ipad version and set rules if device is not ipad. then set device to 2. And 2 will work on all other ios devices 5 and up.

    no stretching of the actors. no distortion. no letterboxes. etc etc. If it looks good on 5 it will look the same on 6+

    This is what my universal build does automatically for any device mobile or desktop starting from a iPad base build and then adjusting camera based on device being played on.

    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1

  • pHghostpHghost London, UKPosts: 2,301Member

    @FINNBOGG said:
    This site says that the 5,5c,5s,6 and 6+ all have the same aspect ratio.

    For this reason, I start with an iPhone project when building universal.

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