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Super Meat Boy movement system?

I've been working on a platformer recently, and recently decided I want a movement system that is kind-of airy, like super meat boy, where it takes half a second for the character to gain full speed when moving left and right. I typically use a 'constrain x-velocity' rule for running in platformers but this obviously wont be compatible with this, but I've seen other GS games (old templates) that have a similar system to SMB, any help?

Cheers, FM

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