Attribute Changes When Game Restarts
For some odd reason, when I close my game and reopen it, one boolean attribute decidedly turns on despite there being no code to trigger it.
More specifically, it's an in-app purchase that buys you an extra feature in the game, and is only referred to (and works well) in this one instance:
Yet, whenever the game is restarted, the filthyUnlocked variable becomes true even though the PurchaseTable doesn't change. Has anyone had similar issues or a method they've used to resolve this?