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Did tables get messed up within the last few GS versions?

33miles33miles Posts: 71Member, BASIC
edited July 2015 in Working with GS (Mac)

Hi all! :D I have a question. Is there a known issue with tables at the moment? I have been having a rough time with one of my very simple tables. All I have coded it to do is record best times for each level of my puzzle game. It has 200 rows and 1 column and I'm only using 10 of the rows at the moment yet it's really inconsistent... It was working great maybe 2 or 3 GS versions ago. But I did alter the table around that same time frame so I don't know if that could be the reason. And by alter I mean I added rows and put in more descriptions. So here's kind of a look at what I'm doing in my coding. I have an actor that displays time counting upwards after an attribute has been triggered like this: photo Screen Shot 2015-07-27 at 5.42.06 PM_zpsnfx8iraj.png

Then when all pieces of the puzzle are in place I have a rule that records the best time to my table if the time is the first try or less than the previous, based off a real attribute with an initial value of 9,999. It looks like this in an actor off-screen: photo Screen Shot 2015-07-27 at 5.43.10 PM_zpsbpdomdw0.png

Then immediately that time is displayed in an actor on screen which code simply looks like this: photo Screen Shot 2015-07-27 at 5.44.15 PM_zpslqtohtft.png

The row in that one changes depending on what # level it is while the column is always 1. So what has been happening is that some levels record and some stay at 0 kinda randomly.... Sorry for the long post but is this a wide spread issue or is there anything wrong with my code that you can see? Thanks very much for reading and if anyone could get back to me that would be great as this is the only thing currently breaking my game. Thanks! :)

P.S. Forgot to post an image of my table. It's just a basic one here: photo Screen Shot 2015-07-27 at 5.45.28 PM_zpswcyawkev.png
Thanks again!

Edited! hopefully these images show now.


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