Optimizing Art and Preventing Crashes with Preloading
Regarding Preload Art, to check or not to check—that is the question.
The issue is, with multiple actors that each contain hundreds of images for animations, the frame rate slows too significantly if not preloaded. Unfortunately however, if preload art is selected, the game invariably crashes.
My question then is, how may I reconcile this? Are any of you initializing an actor's artwork after the game's startup but before the animation is called? (Maybe running the animation with 0 alpha?)