Pirating your Game: Interesting Method/Marketing.
Found this article online: http://www.cultofandroid.com/75402/game-dev-creates-the-ultimate-troll-for-android-pirates/
An interesting read for game developers.
Gave me an idea of making a 'filter' to check if the user has paid for full game, the game will be much easier to beat. Sadly the company didn't do this, thus didn't solve the pirating problem. They released 2 versions of the game, one with the impossible boss to beat, and when you lost in that version, they'll prompt to download the full, paid version of the game. They should have instead, merge the two versions together, creating a conditional 'filter'. I don't know if that is legal though
What say you?
Dat GameSalad Research Guy