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Project File Size

Case86Case86 Posts: 35Member, PRO

I'm working on a project and its size was already at 40MB. I wasn't fully satisfied about the last 10 levels so i deleted them, thinking i should save some MB's now. But it had only minor influence. 38/39MB. So i wanted to do i little test.

I delete all of my images,scenes and actors (almost same as a blanco project) and saved it again to see the project size.
It still was 7MB, but there's nothing in it. A new blanco file is around 20KB.

What should i do, continue with my existing project file or start a new one?


  • SocksSocks London, UK.Posts: 12,822Member

    Are you using any audio files ?

  • Case86Case86 Posts: 35Member, PRO

    @Socks said:
    Are you using any audio files ?

    Nope, haven't even started with audio yet.

  • GeorgeGSGeorgeGS Posts: 478Key Master, Head Chef, Member, PRO GameSalad Employee

    You'll have to dig into each folder inside the project bundle to see where the space is being used.

  • RabidParrotRabidParrot Formally RabidParrot. Posts: 956Member
    edited August 2015

    Did you try screenshots?

  • FrantoFranto Posts: 779Member
    edited August 2015

    Levels take very little room. ON the other hand, actors with lots of rules take a lot of space. I deleted a handful of actors full of dozens of behaviors and rules{so many that the little scrolling bar is a tiny rectangle.) As they are leftovers from experiments last year, managed to drop the game size by 15mb.

    I was always aware that graphics and sound take a lot(10 to 30mb each), but was surprised how little levels did{they are using existing assets anyway), but actors was the opposite surprise. Be efficient with actors, and delete any duplicates or unused actors, and delete any unused rule/group/behavior boxes too.

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