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Saving game in game salad?

so I am making a game with a storyline and everything. (Character unlockables,coins, gems,and such.)And since it is a free roam game,I need a way for the player to save. The problem is, I don't know to set something like that up. Can someone send me a video or just tell me how?

Comments

  • ThoPelThoPel GermanyPosts: 184Member, PRO

    @Qwest4Life
    Is your map randomly generated or static?
    Could the player save any time, automatically or only in certain places / events?

  • Qwest4LifeQwest4Life Posts: 42Member

    In certain places

  • Qwest4LifeQwest4Life Posts: 42Member

    @ThoPel said:
    Qwest4Life
    Is your map randomly generated or static?
    Could the player save any time, automatically or only in certain places / eve

    Certain places

  • Chris__GamesChris__Games Somewhere, so far away...Posts: 33Member, PRO

    @Qwest4Life The easiest way is to have a "Save Attribute" (tip:have it move to a new scene so you only need to write it all once) and when you start the game use a Load Attribute, if you want to remove an attribute it's a whole other story

  • Qwest4LifeQwest4Life Posts: 42Member

    @Chris__Games said:
    Qwest4Life The easiest way is to have a "Save Attribute" (tip:have it move to a new scene so you only need to write it all once) and when you start the game use a Load Attribute, if you want to remove an attribute it's a whole other story

    But how does that work?

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