So I'm trying to make an ai that seems as if it is jumping to an arch in a specific location with out having to use gravity rules... Is there any way to "fake" a jump easily
Its all fake jumping!
What did you have in mind? Can you give a little more detail?
Do you mean the built-in gravity rules? You could always use a combination of accelerate to give the actor simulated gravity and then motion.linearvelocity.y /x to give it "jump"
Failing that, there's always interpolate.
Hey @RThurman and @ookami007 here's kinda what i was thinking... Making a character move at and arch without gravity placed
Give it an X velocity, a Y velocity and accelerate it at 270 degrees.
For example, to jump to the left like your illustration shows -
Change attribute, linear velocity x to -300
Change attribute, linear velocity y to 500
Accelerate, direction 270, speed 500
Thanks so much you guys are awesome!!$