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App Thinning in iOS 9 and Xcode: Will GS be able to take advantage of this?

robertkdalerobertkdale USAPosts: 912Member

Briefly, App Thinning with the new iOS 9 sounds really amazing.

In sum, I believe that the new App Thinning feature allows users to download, install and launch apps quicker
while taking up less space on their devices. Additionally it will work the same for updates. Below is a video describing the process.

Video on App Thinning in iOS 9
https://developer.apple.com/videos/wwdc/2015/?id=404

In light of this I would like to ask if GS would be able to take advantage of this?

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Comments

  • zweg25zweg25 Posts: 738Member

    Looks super interesting, but I wouldn't bet on it anytime soon

  • RowdyPantsRowdyPants Posts: 461Member
    edited February 2016

    That's too bad. GameSalad already has a great way to use 3x, 2x, & 1x images. If only it could build in a way that Apple could then slice up into variants for delivery to the different target devices. According to the Apple Developer Library, we must use the asset catalog in order for resources to be sliced.

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