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Pause problem

yoyobid12yoyobid12 Posts: 21Member, PRO

Hello the world ;-)

I have created a pause actor in my game which works great, but...

But my character is controlled by touching the screen so that means when the game is paused the character also receives a touch event. And when the game is unpaused the same thing happens. I have of course the same problem with the "stop music" fonction.

Do you have any solution ?

Please find my rules for the two fonction.

Pause fonction.

Jump fonction

Good luck with your project.

Comments

  • BaccardaBaccarda Posts: 122Member

    Just make different actors for pause and mobile. ;)

  • SLOCM3ZSLOCM3Z Posts: 797Member

    @yoyobid12 Do you HAVE to touch outside the player character?

  • yoyobid12yoyobid12 Posts: 21Member, PRO

    @janis[email protected] said:
    Just make different actors for pause and mobile. ;)

    @janis[email protected] I'm not sure I understand what you mean.... I have two different actor for pausing the game :

    • One to activate the "pause actor" with a keyboard
    • One to activate the "pause actor" on a mobile device.
      @jdlcrater Yes I think so. It's an endless runner type game.... If i restricted the action to the player, you must follow the player with your finger....

    I read somewhere that I must / can restricted the "touch" area. But I have absolutely no idea how to do that.

  • SLOCM3ZSLOCM3Z Posts: 797Member

    You could make a "touch" actor take up the screen behind the player character and then when it is pressed change an integer or boolean so that the player will jump.

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