adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,152
Yah, it seems the Amazon transcoder is sensitive to minor file corruption. We'll look into ways to help fix that when we can, but @jonmulcahy probably has the best solution.
Exactly how to make a playable game, i have generate and download and now what??
I want to put it on my homepage (one.com) should i zip all files? @adent42 @iamcartez how did you
@adent42 said:
If you end up with a corrupt ogg file, try running oggz's validate command. To install oggz on OSX, you can use homebrew (http://brew.sh/) and run
brew install oggz
You can validate with:
oggz validate <filename>
PM me what errors you get so I can see if they can be repaired server side.
I'm going to do this. Will let you know. Can you do a batch with that?
The HTML5 files we get out of publishing; are they editable in notepad like original HTML or PHP?
[Edit: Ran a quick publish to check myself. It looks like it? I'm not even 50% confident, but I feel like this opens up some modding, such as the possibility of using the Steam API if code can actually be inserted post-publish. I'm just not sure where in which file one would add which hooks though. It'll be something to explore later.]
What you need to understand about HTML 5 is many issues you might face won't always be a GS issue. Browser support for HTML 5 is way behind on all browsers. Audio is specifically an issue in this area. There are websites where you can test a browsers HTML 5 capability. Although the standard has been around for a while browser developers have been slow to get up to speed, even though companies like Apple pushed the adoption of the standard, they lag behind too.
Yes. Build a games for a fee for businesses with Websites that would like to engage and entertain their site visitors. An example would be a competition. Have site visitors compete for highest score and post it on the sites blog, or the sites FB page, by uploading a screenshot.
Just think outside the box of mobile or desktop games and I'm sure you come up with ideas.
@freneticz
after upload the folder in your server copy the address of your "sample-index.html" in your browser and your game will run.
@Icebox1910
about audio file you need to reconvert all audio files in "Wave 44100 Hz Stereo, 16-bit"
i've used a simple converter program, and brought it back into GS and picked if they were sound or music files.
Comments
Yah, it seems the Amazon transcoder is sensitive to minor file corruption. We'll look into ways to help fix that when we can, but @jonmulcahy probably has the best solution.
Thank you @jonmulcahy i solved i've a corrupted .ogg file with my game.
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If you end up with a corrupt ogg file, try running oggz's validate command. To install oggz on OSX, you can use homebrew (http://brew.sh/) and run
You can validate with:
PM me what errors you get so I can see if they can be repaired server side.
Great news thank you GS team
Wow! Unexpected and awesome!
Exactly how to make a playable game, i have generate and download and now what??
I want to put it on my homepage (one.com) should i zip all files? @adent42
@iamcartez how did you
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
I'm going to do this. Will let you know. Can you do a batch with that?
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Time to tag @Photics
I'm quoting this because i don't feel enough people realize what I did
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Hahahaha nice! I didn't see that at first either, thought it was just a pretty chrome skin or mamp or something different not an .exe file!!!
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@jonmulcahy
yes, i've saw in the video that you launch the game like a .exe file...
but html5 game can't be converted to exe... right?
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Simply package your HTML5 project into a node-webkit standalone.
There is a good run through of the basics here http://marcostagni.com/distributing-your-html5-game/
Looks like we got .exe by proxy then.
The HTML5 files we get out of publishing; are they editable in notepad like original HTML or PHP?
[Edit: Ran a quick publish to check myself. It looks like it? I'm not even 50% confident, but I feel like this opens up some modding, such as the possibility of using the Steam API if code can actually be inserted post-publish. I'm just not sure where in which file one would add which hooks though. It'll be something to explore later.]
When you got the files, how do you make it playable on a homepage?
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
@freneticz
You need to upload the unzipped content folder in your server, and after copy the index html address to your browser to play the game!
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Can someone please try the sound pitch on html5 , I increase the sound pitch but it returns back to normal after i publish the game. Is it a bug ?
What you need to understand about HTML 5 is many issues you might face won't always be a GS issue. Browser support for HTML 5 is way behind on all browsers. Audio is specifically an issue in this area. There are websites where you can test a browsers HTML 5 capability. Although the standard has been around for a while browser developers have been slow to get up to speed, even though companies like Apple pushed the adoption of the standard, they lag behind too.
https://html5test.com
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Yes. Build a games for a fee for businesses with Websites that would like to engage and entertain their site visitors. An example would be a competition. Have site visitors compete for highest score and post it on the sites blog, or the sites FB page, by uploading a screenshot.
Just think outside the box of mobile or desktop games and I'm sure you come up with ideas.
What servers do you guys use
I uploaded to Google Drive but what adress do i need. dont see any index.html but a sample-index.html
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
OMG, use http://heroku.com. Fantastic and inexpensive!
@Lost_Oasis_Games I didnt know that , I thought it was a GS issue , thanks !
@freneticz
after upload the folder in your server copy the address of your "sample-index.html" in your browser and your game will run.
@Icebox1910
about audio file you need to reconvert all audio files in "Wave 44100 Hz Stereo, 16-bit"
i've used a simple converter program, and brought it back into GS and picked if they were sound or music files.
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@Icebox1910 afaik sound pitch isn't supported on HTML5 (it's a feature of OpenAL I think, which is not available to us on the HTML5 engine)
WAV is not supported in Microsoft explorer. Go figure that one out..lol
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You need a web hosting site. I am using my godaddy site.
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@adent42
is possible to add AdMob in html5 games?
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General question , why is the performance of html5 on other sites better than the arcade ? is it a problem on the gs engine or the arcade itself ?
Google drive should work? but when i take the adress to sample-index.html it just show a document.
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
Use the sample frame file.
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