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Constraining attribute to flip with actor


I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Graphics.Flip Horizontally attribute, so when my enemy changes directions my constrained actor is now behind my enemy. How do I make it so that my constrained actor will flip with the enemy.



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