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LinkMachine2 (fast constrain) collide problem?

I'm trying to use this method for a game but the collision for the attaching parts doesn't register collision when moving at greater speed. Any way of increasing collision detection?

Comments

  • SocksSocks London, UK.Posts: 12,822Member

    You'd really need to supply some details about how your project is set up, how fast things are moving, by what method they are moving - and so on.

  • GreenfroggGamesGreenfroggGames Posts: 224Member

    @Socks Using v2 LinkMachine. The player that collides with "child" is moving with change velocity. And the "parent" which the "child" is attached to, Is rotating by touch. When rotating fast the player goes through the "child" actor.

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