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Hotel Rush 1st day sales - pretty good

StusAppsStusApps Posts: 1,352Member, PRO
Well I think I should definitely take my wifes advice on making games more often.

1st day sales are in for Hotel Rush and the HD version.

Including the extra half day head start the iphone version got over the ipad, the sales look like this.

Hotel Rush (iphone/ipod touch) - 151
Hotel Rush HD (ipad) - 23

Both at 1.99 so first day sales of $348. Not too bad at all!

I guess this accelerates the Cafe Rush project a bit.
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Comments

  • scorelessmusicscorelessmusic Posts: 565Member
    *whistles appreciatively* ... and there's a Cafe Rush coming 2? ^_^
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Nice!
  • UtopianGamesUtopianGames Posts: 5,685Member
    If you keep this up you will have enough hotels to win monopoly )

    Link to a nice list of review sites.

    http://forums.indiegamer.com/showthread.php?t=19254

    Congrats!

    Darren.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    What are your rankings? Mine are dropping like flies in every store apart from the US, where it seems to be steadily climbing... the App Store is a weird place...
  • StusAppsStusApps Posts: 1,352Member, PRO
    POLYGAMe said:
    What are your rankings? Mine are dropping like flies in every store apart from the US, where it seems to be steadily climbing... the App Store is a weird place...

    Excusing my ignorance, but how do I find out? I am just using the itc iphone app to track sales at the moment.
  • scorelessmusicscorelessmusic Posts: 565Member
    Will appannie.com help?
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Applyzer :)
  • StusAppsStusApps Posts: 1,352Member, PRO
    appannie is great!

    Are these sites all the same data as each other?

    Wow, i'm big in Thailand!
  • StusAppsStusApps Posts: 1,352Member, PRO
    interestingly the data on appannie is a day old, same goes for going through the itunes connect site.

    Seems that the itc mobile app is quicker to update with sales info. But love the rankings info, can't tell if it's going up or down yet as it's first day.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Well you're doing well... I only made $46 :( But then again, that was before I got featured so hopefully will improve!
  • debugdesigndebugdesign Posts: 886Member
    nice one! its taken me over 4 months to even get close to that with Quizicards!
  • POLYGAMePOLYGAMe Posts: 3,470Member
    LOL, know the feeling, Ian. By the way, I really like Quizicards, though I find it a bit too hard... maybe a bit too localized for some? Very nice app though and now I have 2 iPods I might start playing multiplayer!
  • StusAppsStusApps Posts: 1,352Member, PRO
    Day 2 sales were pretty good too. Even with bugs and bad reviews.

    iPhone 105
    iPad 53

    still at 1.99 a piece.

    over $650 in 2 days, very pleased!
  • chosenonestudioschosenonestudios Posts: 1,714Member
    StusApps said:
    Day 2 sales were pretty good too. Even with bugs and bad reviews.

    iPhone 105
    iPad 53

    still at 1.99 a piece.

    over $650 in 2 days, very pleased!

    Gratz Mate!
  • scorelessmusicscorelessmusic Posts: 565Member
    Woohoo!!! ^__^
  • synthesissynthesis Posts: 1,693Member
    Congratulations on the early success!!!

    I recommend you go $0.99 and try to get some momentum first!

    If the game is getting this kind of response out of the gate...get that momentum kicked in and see if you can increase your download counts...which equals better rankings.

    Once you have the rankings...then perhaps pop the price back to 1.99 (or leave it at 0.99 if the sales are strong and the income is respectable).

    Then if the game is well received...build your sequel app with MORE hotels and more features and then charge $1.99 for that one and advertise it in your first one.

    Just a suggestion!
  • synthesissynthesis Posts: 1,693Member
    BTW:
    Your currently at #188 and you peaked around #135 in strategy.
    Perhaps if you go to $.99...you can break the 100 slot and start being discovered on devices in the rankings...which could propel you even higher.
  • StusAppsStusApps Posts: 1,352Member, PRO
    synthesis said:
    BTW:
    Your currently at #188 and you peaked around #135 in strategy.
    Perhaps if you go to $.99...you can break the 100 slot and start being discovered on devices in the rankings...which could propel you even higher.

    possibly, but i am following my theory of implied value by pricing at 1.99.

    the interesting one is that the game is now #204 on the gamespot.com listings for iphone. I have no idea how it got on there in the first place, but pleased with it.

    http://www.gamespot.com/iphone/action/hotelrush/index.html
  • synthesissynthesis Posts: 1,693Member
    Not sure what your value theory is based on.

    The app store is about 90% under $1. You may be fighting a strong headwind. To drop to a $1 may sacrifice some initial profits but it may also catapult you forward with a strong initial momentum...which is critical to maintain long term sales.

    You can do what you wish...but I still recommend that you go to $1 and try hard to get those rankings up first. If you have a hit...you can still make a ton of dough at $1...probably more than at $2...just because your market is 10 times larger at $1 than at $2. And since your app is targeting youth...they tend to migrate to apps at $1 or less and rarely purchase apps costing more than that.

    Your art is stellar and the game concept is a proven success (in other titles). Don't let price points get in the way of YOUR success.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    I think synth is right. My ranking has climbed heaps since I dropped to 99c. About 200 spots!
  • synthesissynthesis Posts: 1,693Member
    BTW:
    The gamespot ranking is probably synced with your app store position...and if so...it means your ranks are falling...not climbing.

    Pay close attention this week to those trends. If your US ranks are consistently dropping...you need to pull out all stops to get them on an upward slope...preferably before you drop out of the top 200 in your genre.
  • StusAppsStusApps Posts: 1,352Member, PRO
    synthesis said:
    BTW:
    The gamespot ranking is probably synced with your app store position...and if so...it means your ranks are falling...not climbing.

    not sure what it's based on yesterday when the app was higher on the app store it was reading 20000th on gamespot.
  • StusAppsStusApps Posts: 1,352Member, PRO
    POLYGAMe said:
    I think synth is right. My ranking has climbed heaps since I dropped to 99c. About 200 spots!

    But has that translated into sales?

    I guess it's too early to tell. Let me know how todays sales are and I might do it.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Well my grossing rank has climbed loads too, so yeah. Will know for sure tonight!
  • FanStudioUKFanStudioUK Posts: 459Member
    Congrats!

    Keep up the sales! :)
  • POLYGAMePOLYGAMe Posts: 3,470Member
    I made about 30% more today after swapping to 99c and that wasn't even for the whole 24hours... not to mention a massive jump in rankings... think it was the right move ;-)
  • FanStudioUKFanStudioUK Posts: 459Member
    Wow, that's a good thing to know...

    So, when I will submit my first app, you guys recommend to sell it for 0.99$ and after an updated version which will have more features it won't be a problem to sell it for 1.99$, right?
  • StusAppsStusApps Posts: 1,352Member, PRO
    That's the answer I was hoping for. So I've dropped the iphone version to .99 and kept the ipad at 1.99. The ipad sales have increased each day, so gonna see how that goes.

    My day 3 is still just over 100 units, but it is down. I'll report tomorrow on any changes.
  • FanStudioUKFanStudioUK Posts: 459Member
    That's great!

    Thank you very much for sharing with us!
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Good idea keeping the iPad one at $1.99 :)

    Any news on the update? I REALLY like this game... just those bugs are... bugging me. LOL.
This discussion has been closed.