Hi, i present my new game for ios. Please, try it.
Very cool reminds me of a master system game but more advanced really like the icons on the inventory. gona try it later
Needs some balancing.
I already have all the items bought and 47k gold left over. There seems to be a bug with deducting the money after your purchase. It gets deducted in the shop/inventory, but the you get it (or at least some of it) back when going into the next level.
Even though I've maxed out all the equipment, I still get my butt kicked all the time (the battles seem to be absolutely random, with almost no benefit from the equipment) and my stats are somehow horrible -- not sure all those numbers get correctly applied to the actual game.
Movement controls are sketchy, not always responding as you would expect.
very confused gameplay...
Hello, thank you very much to all for writing.
If it's true that can be a bit confusing at first.
Please advise the bug, it will put me quickly.
Maybe your hero this unbalanced because it is necessary to take many steps, experience and level of dungeon, because if not, the equipping is perjudical and discounts too. In principle it is best to avoid the enemies and find the exit only. I did think so, anyway I have to polish statistical calculations.
Thank you for participating in the game and help me.
Ah, that explains some things.
To be quite honest, I'm not convinced it's a sustainable game style.
Mostly what you expect and want from a roguelike or RPG is fun battles, not trying to avoid enemies.
In terms of how the steps, experience and level of dungeon influence your stats, you should explain that somewhere in the game, so that people know what is a good strategy to get better.
I love the icon and the overall look of the game. Controls are really frustrating, sometimes they work, other times they don't.