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Sound FX doesn't work on second scene

I have a rule set up for when the player collides with either one of two other actors. It says, if player collides with any of the designated actors, then play the sound, destroy player, change attribute (to reset the score to 0), and reset the scene. It works fine in level 1 and the sound fx always plays. Level 2 however is not playing this sound upon collision. I doubled checked that I hadn't mistakenly been messing with an instance and that was not the case. It is locked on level 1 and level 2. I can't think of why this works on level 1 but not 2. I've attached a screen shot of my rule set up.

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