weird CRITICAL bug on using Chartboost Ads
It is the first time I encounter this problem- My game is already published to AppStore, with Chartboost and Revmob integrated, and while you are playing the game on your iOS device, at a certain point the screen brightness became low and the game paused forever. And I could identify that the point it paused is the time to show up an ad. I checked, the Chartboost already set up like my others working games, and my game is working fine on Android with only Revmob.
How could this happened and how could I solve this?