White Only Sprites in PhysicsEditor
I created loads of white only sprites for a project I'm working on as I wanted to colour them programmatically, loaded them into PhysicsEditor to apply custom collisions but unfortunately can't see any of them against the white background of the app >.<
There aren't any options in PhysicsEditor to change the background colour from what I can see.
From what I can tell when you load a PhysicsEditor published file into GameSalad which has collision data for several images the custom collision data is matched up on the image name so am I right in thinking that I can't create copies of these images, change their colour to black, create the custom collision shapes in PhysicsEditor and then apply them to the white versions of the images? I hope that makes sense...
Some of them are hidden collider actors so I can change those to black and delete the white versions from GameSalad without any problem but what about the ones I want to remain white?
Some of these images have transparent centres, a little like the doughnut ring in the cookbook tutorial so I can't just use the shape tracer option as that only traces around the object, it doesn't pick up the hole in the middle and it's impossible to build the collision shapes like the example when the whole image is invisible in the program >.<