Better Platformer Movement
I'm working on a Platformer (how I've got my rules set up - http://imgur.com/0WO4Md1).
With my current control scheme if you switch quickly between "D" and "A" the player actor will stop moving, instead of moving in the direction of the key press.
Does anyone know if there is a an approach I could take to get a tighter, more responsive control set up?
Any help would be much appreciated.