Tables & Spawning a limited amount of actors (reusing on a big map)
So i'm playing with using a large map that a player can explore. A very large map. I want it to seem infinite but not random. as in if the player turns back around they'll see a similar pattern but i don't want to wrap x & y.
So i'm contemplating using a large table of X&Y coordinates. I know there's got to be a way to calculate what objects to display and where when the actor is "close" but i can't figure it out.
In the object actor i've got it to move properly without moving the player actor so it seems as if the player is moving passed it.
I'd like to not have to spawn thousands and thousands of actors at the same time but rather spawn about 30 in a pattern in a certain area and when the player is moving continuously to one direction simply move the previous actors to the next position. Its complex or maybe i'm making it too complex i don't know.
anybody have any ideas or have done this type of thing?