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RossmanBros Next Game - WIP - Get Me Outta Here

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Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @RossmanBrothersGames said:
    thanks guys, finished up this little mechanic today:

    Fantastic ! :)

  • frdfrd Member Posts: 191

    This looks brilliant!

  • DuesDues Member Posts: 1,159

    I really want to see where this ends :)

  • jamie_cjamie_c ImagineLabs.rocks Member, BASIC Posts: 5,589
  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    Thanks fellas! (Best game dev community ever)!

  • IceboxIcebox Member Posts: 1,483

    awesome! great job i love your graphics and smooth gameplay !

  • supafly129supafly129 Member, PRO Posts: 453

    incredible! 110% looking forward to playing the first playable build

  • GreenfroggGamesGreenfroggGames Member Posts: 224

    Looks soo good!

  • frdfrd Member Posts: 191

    Still looking brilliant!

  • -Timo--Timo- Member Posts: 2,313
  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    Thanks guys! Means a lot.

  • UncloudedStudioUncloudedStudio NetherlandsMember Posts: 285

    @RossmanBrothersGames This looks amazing!

  • IceboxIcebox Member Posts: 1,483

    Looks so professional i love it :)

  • supafly129supafly129 Member, PRO Posts: 453
    edited June 2016

    try a lil harder will ya ;) all jokes aside this is beyond incredible! if this isn't another example of how amazing GS can be as a professional (not just educational) tool then I don't know what is. GS can obviously do wonders and continues to be the easiest to use IMO. I think games like this need to be put into the spotlight to drown out the noise from the more amateur games that may have tarnished the reputation in the past (which is subjective in many ways but I think the mobile gaming community isn't aware that games of this caliber are even possible). Seriously this could be footage from a hit Super Nintendo game and I would never tell the difference

  • SocksSocks London, UK.Member Posts: 12,822

    @supafly129 said:
    try a lil harder will ya ;) all jokes aside this is beyond incredible! if this isn't another example of how amazing GS can be as a professional (not just educational) tool then I don't know what is. GS can obviously do wonders and continues to be the easiest to use IMO. I think games like this need to be put into the spotlight to drown out the noise from the more amateur games that may have tarnished the reputation in the past (which is subjective in many ways but I think the mobile gaming community isn't aware that games of this caliber are even possible). Seriously this could be footage from a hit Super Nintendo game and I would never tell the difference

    +1

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    Thanks guys! Too kind.

  • jamie_cjamie_c ImagineLabs.rocks Member, BASIC Posts: 5,589

    Love the bouncing little ghosts, seems like a combination of pac man ghosts and The Flood from Halo.

  • AlchimiaStudiosAlchimiaStudios Member, PRO Posts: 1,055

    Controls looking very precise and the animation switches look clean. IMO those are some of the most important aspect of a good feeling game. Looks fun to play, can't wait to see more!

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  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    @jamie_c said:
    Love the bouncing little ghosts, seems like a combination of pac man ghosts and The Flood from Halo.

    Glad you like them, as that is the one piece of enemy artwork I did myself. Will probably get touched up and improved later by my bro.

    @AlchimiaStudios said:
    Controls looking very precise and the animation switches look clean. IMO those are some of the most important aspect of a good feeling game. Looks fun to play, can't wait to see more!

    Thanks! Using a virtual d-pad on the left for movement. Then touch and swipe controls on the right for actions. I feel that swipe controls are much more precise to pull off than buttons on a virtual screen. Right now the controls are super smooth, but do take a little getting used to. Part of that is the case with touch screen controls, but need to get it into people's hands soon for some feedback.
    And yeah, I'm pretty excited about how my brother has been doing with the animations and making sure they transition nicely. Thanks for the comments.

  • YeezyHypeBeastYeezyHypeBeast Member Posts: 60

    Looks awesome! Can't wait for the final product

  • DuesDues Member Posts: 1,159

    Looking good! :)

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    @YeezyHypeBeast said:
    Looks awesome! Can't wait for the final product

    @Dues said:
    Looking good! :)

    :)

  • BigDaveBigDave Member Posts: 2,239
    edited June 2016

    very nice
    is the loading bar part of the image? (animation)
    or a scaled actor?

  • imjustmikeimjustmike Member Posts: 450

    This is looking awesome. Very inspiring to watch the progress.

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    @BigDave said:
    very nice
    is the loading bar part of the image? (animation)
    or a scaled actor?

    I assume you're talking about the bar at the bottom. It's a little tiny rectangle using the replicate behavior. I have found the smoothest results for bars using this method. The health bar is the same as well.

    @imjustmike said:
    This is looking awesome. Very inspiring to watch the progress.

    Thanks!

  • quantumsheepquantumsheep Member Posts: 8,188

    Just wanted to say this is looking fab!

    I particularly like the control/firing system. It looks like (and correct me if I'm wrong) that you fire in the direction you set - I noticed you push up and then fire to fire upwards, and I imagine small nudges left or right will allow you to shoot in those directions while standing relatively still.

    Seems very intuitive, and the graphics are ace too :)

    Looking forward to playing this!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • phamtasticphamtastic Member, PRO Posts: 354

    Looks good and looking forward to see more.

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    @quantumsheep said:
    Just wanted to say this is looking fab!

    I particularly like the control/firing system. It looks like (and correct me if I'm wrong) that you fire in the direction you set - I noticed you push up and then fire to fire upwards, and I imagine small nudges left or right will allow you to shoot in those directions while standing relatively still.

    Seems very intuitive, and the graphics are ace too :)

    Looking forward to playing this!

    QS =D

    Thanks Sheepy! Yep aiming is set by the directional d-pad, and I'm liking how with little nudges, flicks, or swipes you can change the direction without moving the character more than a pixel or so. It's also nice because on the right side of the screen you control the direction you role in with swipes, so the character can use that to move backwards to create distance without having to turn around and change where he is aiming.

    @phamtastic said:
    Looks good and looking forward to see more.

    Thank you!

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