VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)
A regular topic on these forums is how to best universalise apps to support all devices - particularly the myriad of Android devices with their many screen sizes. There are two typical methods of doing this - using Overscan, and using Stretch.
This video gives a brief overview of both methods, and shows how to use the attached template to copy and paste the necessary logic into your own projects. It really is a 5 minute job to universalise many games!
Take a few minutes to watch the video, and then get universalising! (There's also more explanation after the video if you fancy reading it!)
The Overscan method, the golden oldie, the original go-to guy for universalising projects, cuts off the parts of the screen that are not common to all devices. This method was best explained by @Lovejoy, but has been a common method, in various forms, for most of GameSalad's existence. It results in a loss of screen space, though, when moving from iPads to most other devices.
The Stretch method, the new kid on the block, adds new screen space - different amounts depending on the device and its aspect ratio compared to the iPad. This method I learned about from @BBEnk, though I think others have explored it too. It has the benefit (or the curse!) of adding new screen space when moving from iPads to most other devices.
My method for both is similar to those I've linked, but is different in a few ways. Most notably, it relies on no constrain attributes for the Stretch method. A huge thanks to both, though, for sharing their great methods with the community - this template would not have been possible without their work.
I tested it pretty thoroughly, but please let me know of any issues you may encounter!
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