GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How much money can i earn?

Average amount of time my game is played in every day lets say 10 minutes.
How much money can I earn from a free game that gets downloaded 1000 times?

Comments

  • SocksSocks London, UK.Posts: 12,822Member

  • DuesDues Posts: 1,159Member

    @Socks said:

    That is nonsense! He will make much more!

  • KevinCrossKevinCross London, UKPosts: 1,893Member
  • KevinCrossKevinCross London, UKPosts: 1,893Member

    That question can't really be answered, especially not with only two parameters: 1000 downloads and 5 minutes play a day.

    That would also depend on a number of factors including:

    • type of ads
    • how much you get paid per ad
    • whether you get paid for ad impressions or ad click throughs
    • how often you show those ads
    • whether you have in app purchases and the price of those
    • are the in app purchases good value and worth paying for (not all 1000 people would be in app purchasers)
    • how many of the 1000 people still have the game installed (be surprised if it's a 100%)
    • how many of those that have it installed do actually play for 5 minutes every day (again I'd imagine that would be a very very very small percent, regardless of how good your game is)

    There's probably a shed load more things to factor in.

  • JSprojectJSproject Posts: 730Member

    Every single person that I have ever seen asking a question like "how much money can I earn" on the forums has been struck with reality within a year or so (often much sooner than that) and then... silence. Maybe the OP will be the exception to this universal rule? ;)

  • BazookaTimeBazookaTime Posts: 1,274Member

    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

  • SocksSocks London, UK.Posts: 12,822Member

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    What did you do with all the money ? I'm guessing most of it all went on a baby giraffe ?

  • JSprojectJSproject Posts: 730Member

    @Socks said:

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    What did you do with all the money ? I'm guessing most of it all went on a baby giraffe ?

    lol :)

  • DuesDues Posts: 1,159Member

    @Socks said:

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    What did you do with all the money ? I'm guessing most of it all went on a baby giraffe ?

    Does it feed from the halfling on the right?

  • SocksSocks London, UK.Posts: 12,822Member

    @Dues said:
    Does it feed from the halfling on the right?

    That's BazookaTime's brother, he paid for him to have the change with the money left over from the giraffe.

  • DuesDues Posts: 1,159Member

    @Socks said:

    @Dues said:
    Does it feed from the halfling on the right?

    That's BazookaTime's brother, he paid for him to have the change with the money left over from the giraffe.

    Ahh! But I was talking about the half woman even more to the right.

  • dimsdaledimsdale Posts: 385Member

    our first game made $500, second game made $20.

  • goliathgoliath Posts: 1,427Member

    @dimsdale said:
    our first game made $500, second game made $20.

    This may sum it up in 1 sentence. You may think you have a hit on your hands and it may not sell as well vs your "quick game" may do all right....

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • FranzKellerFranzKeller Posts: 517Member

    The world is changing quickly, when people can't be bothered to buy a 99c game. ; - )
    ( Those NES cart games, they were quite pricey when new - and there were shortages! )

    Most people use free / IAP / ads now, right?
    I guess I better "get with the program" ...

  • Spalding004Spalding004 Posts: 89Member, BASIC

    @FranzKeller said:
    The world is changing quickly, when people can't be bothered to buy a 99c game. ; - )
    ( Those NES cart games, they were quite pricey when new - and there were shortages! )

    Most people use free / IAP / ads now, right?
    I guess I better "get with the program" ...

    Except now there are ad-blockers out there, so now even ads aren't as helpful as they once were.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    @BigDave said:
    @Spalding004 adblockers did little to nothing to my ad revenue the normal user doesn't use them

    Huh! That's good to know. Thanks.

  • HypnorabbitHypnorabbit SingaporePosts: 205Member, PRO

    Ran(0,1000000)

  • JSprojectJSproject Posts: 730Member

    @Hypnorabbit said:
    Ran(0,1000000)

    I like your optimism, a more accurate estimate for most people though (when taking various dev fees and licenses into account) is more in the ball park of USD: random(-399,-1000)

    ;)

  • Village IdiotVillage Idiot Posts: 486Member, PRO

    Kirafu quit his job and has spent the last two years making Roll Turtle – and it's quite magnificent. I suspect he's not ordering his Ferrari just yet. He's also probably regretting quitting his job.

  • NNterprisesNNterprises Posts: 387Member, PRO

    A free game using only ads on Gplay or Apple will have a bunch of variables making it impossible to tell you a good answer.

    For Amazon underground you get 0.002 for every minute people play your game. So 1000 users at 10 min EACH/ PER day is 20$ a day for amazon underground only
    (or 600 a month, or 7200 yearly)

    Amazon underground is NO ads allowed and must be free to play so this will be your only revenue.

    But yea the others are impossible to tell

Sign In or Register to comment.