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Circular motion with rotation

IceboxIcebox Posts: 1,472Member

Hello , I am trying to find a way to make my actor move in a circular motion without using sin/cos functions. My game becomes really slow on android and i finally found out that if i have more than 5 actors using sin/cos functions the fps drops, and i have 10+ actors. I am trying to make a circular motion with rotate behavior and changing Center Of Mass X/Y , the problem is that the image rotates as well. Like this.

I know its supposed to be this way , cause im using rotate behavior but I was wondering if there is a clever way to avoid it ? I want it to move in a circular motion without rotating its image. If there isnt , is there any other way i can move my actor in a circular motion without using trig functions ?

Thank you


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