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Reducing RAM usage between scenes

jasonnowakjasonnowak Posts: 67Member
edited July 2016 in Working with GS (Mac)

So I'm in the final stages of polish and optimization for my latest game. During testing, the "Game Engine" memory usage grows quite a lot and doesn't get cleaned when switching scenes. This is causing a crash on some devices after only a few levels.

Anyone know a way to optimize for this? Or is this a known bug in gs and is being worked on?Thanks!



  • pHghostpHghost London, UKPosts: 2,301Member

    Are you using the latest version of GS?

  • jasonnowakjasonnowak Posts: 67Member

    Yes I am. I've looked around the forums quite a bit and I can't seem to find a cohesive answer on this but it does appear to be mostly an issue with the game engine. I've seen moderate success with destroying all actors before moving scenes but not as much as I'd like. Any other suggestions?

  • smurftedsmurfted Posts: 510Member, PRO

    Do you go to a similar scene that uses many of the same actors?

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