Just some Grid Mechanisms!
I like Grids. I like them because there are no unknown variables that could go wrong.
Here I will post some of my creations over the years as I go through my big folder of dismissed files:
(Due to the unfortunate events at the marketplace, you can contact me directly if interested in these projects)
Otherwise, I look forward to posting these over the next few weeks!
Worked on it when Tables were introduced to GS a few years back. Never saw the light. Re-imaged it after popular game called Noodles! Very simple logic.