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Loading from scene to scene/Actors popping up slowly after load

RainingNailsRainingNails Denver, COPosts: 4Member, BASIC

Hi everyone - this is my first post on the forums so I'm pretty new here. So far really loving the Gamesalad engine.

I've completed my first "game" (more of a useful tool/calculator than a game) and have also been exploring the arcade. I've noticed that on pretty much all other games when you load the next scene a circular "loading" feature appears on the top-right corner until the new scene is loaded.

On my game this doesn't happen - rather, going to the next scene makes the art load slowly so there is no preload state happening. I've searched the forums for a solution to this and also tried playing with the "Preload Art" feature. Nothing seems to be helping. Am I missing a setting somewhere?

Here is a link to my calculator:



  • tatiangtatiang Posts: 11,734Member, Sous Chef, PRO, Senior Sous-Chef

    I think I need a second job... :'(

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  • RainingNailsRainingNails Denver, COPosts: 4Member, BASIC

    Yeah it is fairly depressing info! What is strange about this bug is that I've uploaded a few versions of this game during development and it's always had this issue. I might try a different game that is very in development and see if it is something unique to my system.

  • AlchimiaStudiosAlchimiaStudios Posts: 1,016Member, PRO

    Are these items spawning or already in place on the scene?

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  • RainingNailsRainingNails Denver, COPosts: 4Member, BASIC

    They are in place on the scene. Should I set them to spawn in place instead? Thanks!

  • AlchimiaStudiosAlchimiaStudios Posts: 1,016Member, PRO

    I would think spawning would be slower than pre-placed. Honestly not sure why it's doing that :D

    You could try doing transitions on the scene change to hide it though. Like a big blank actor colored black that interpolates alpha to 0 after .5 seconds for .5 seconds.

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  • RainingNailsRainingNails Denver, COPosts: 4Member, BASIC

    Thanks for your help - I might need to give that a try.

    I also considered loading everything at the beginning with a custom load screen, and loading all objects behind the screen/offstage but that might take a fair amount of time to load. :)

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