Gamesalad software Ui and other improvements
While i was working in GS i noticed the Ui could be much better in many ways.
for instance, the layers tab is always 3 clicks or more away. But i happen to use this a lot, so its a pain in the ass.
what if this tab (together with the attributes tab) is on the right of the screen. You will see the attributes first with the layers under it. So you can always see them, and they are always open (a bit like photoshop). This gives u acces to the layers, attributes, actors and library with no extra clicks and in eye sight.
Also make the interface black (like unity, all the adobe software,...). There is a good reason they make it black.
Its less painfull and exhausting for your eyes when working many hours in a row and at night.
Also your graphics would come out better, it gives a better indication how it would like and gives a better view to polish your work. (and it looks more pro)
Device and scene settings could be on top, in the header.
Scenes could be done like illustrator does with artboards. This also makes it more accessible.
I'll be making some Ui &Ux sketches soon for this. But i think the workflow of GS would be much improved by things like this.
Better workflow = more clients = better games = more exposere for GS as a company
What do you guys think of this?
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