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What Lurks Behind the Light

Fafnir312Fafnir312 Posts: 161Member
edited November -1 in Announce Your Game!
My first game! Well... almost... ok, so I still have a ton of work to do, but I wanted to show SOMETHING of what I've been slaving over. Not refined, no animation, no sound, no real gameplay, camera is wonky, controls feel bad, no parallax scrolling, slow and jerky due to my overuse of particles... but hopefully you can see where I'm going with it.

http://gamesalad.com/game/play/25138

Comments

  • jhaasjhaas Posts: 233Member
    I like - but now I'm afraid to go to sleep.
  • quantumsheepquantumsheep Posts: 8,188Member
    Sir, that looks like nine kinds of awesome!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • SDMGSDMG Posts: 280Member
    Looks very interesting !! very nice effects!
  • Fafnir312Fafnir312 Posts: 161Member
    Heh! Thank you all. I hope it turns out as good as I picture in my head :)

    I think now I'll focus on the graphics and animation. Then I'll return to gameplay and try to optimize and refine things.
  • QuinnZoneStudiosQuinnZoneStudios Posts: 452Member
    Wow it looks like you solved the parallax issue. Looks GREAT!!!
    I'm trying to get a few background layers to scroll in the opposite direction of the camera at different speeds (as opposed to the player) but can't find the info anywhere and have yet to figure it out.
    It seems there is a recipe for that somewhere and from what I've read a lot of Saladeers could benefit. If anyone has any help or behavior screenshots that would really be welcomed.
    thanks and well done! Can't wait to see more!
  • rebumprebump Posts: 1,058Member
    There is a parallax scrolling demo (a car window with multiple layers behind it of scrolling background). It is all one way but pretty smooth.

    I would imagine you would just constrain the camera to the player to keep it on him/her even when the background layer(s) move about.

    The amount of movement behind the player could be set to some multiple of the player's movement, both forward and backward (or up and down or whatever directions you want background layer movement in).
  • BeyondtheTechBeyondtheTech Posts: 809Member
    Very nice effects and great detail. I like how it fades into an area.
  • JoshKahaneJoshKahane Posts: 470Member
    Wow, thats really brilliant, I can't wait for this. :) And yes I also won't be able to sleep tonight, haha. Kind of creepy. You have a great thing going there, keep it up.

    I love the visuals. But the best thing is the flashing of light for the storm and the little twinkling glow of her staff and of course the monsters waving the background, and the depth you given it, and... oh, everything. :)

    Looking forward to seeing a little bit of animations, will certainly make it come to life.
This discussion has been closed.