GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

iOS selection

mrtopzmrtopz Posts: 28Member
Hi!

Maybe this is a very noob question (hey! I`m noob) but how can I select the iOS version on which I want to release a game? I tried to test a game but it only deploys to iOS 4 but I want it for iOS 3.0 and up.

Thanks!

Comments

  • expired_012expired_012 Posts: 1,802Member
    If you have the latest gs version then it will automatically set it to ios4 when you compile your app or test your app
  • mrtopzmrtopz Posts: 28Member
    So if I want t release a app compatible to iOS 3.0 I need a older GameSalad version?
  • StusAppsStusApps Posts: 1,352Member, PRO
    mrtopz said:
    Hi!

    Maybe this is a very noob question (hey! I`m noob) but how can I select the iOS version on which I want to release a game? I tried to test a game but it only deploys to iOS 4 but I want it for iOS 3.0 and up.

    Thanks!

    How do you mean it only deploys to ios 4.0? Do you mean it only works on your ios 4 device? If that is the case then it is probable that it is crashing on older hardware due to too much memory usage.
  • mrtopzmrtopz Posts: 28Member
    I have two iPods: 01 2nd gen running iOS4 and a 3rd gen (32gb version) running iOS 3.1.2 .
    My app runs fine in the 2nd gen but doesn`t even loads in the 3rd gen iPod. I don`t believe it`s a memory prblem (my app only has 2 images and 1 actor). Looks like a iOS version problem.
  • Rob2Rob2 Posts: 2,402Member
    According to the plist file that comes bundled with your app from GS it should be running on iOS 3 and up.
  • mrtopzmrtopz Posts: 28Member
    What weird thing...
  • StusAppsStusApps Posts: 1,352Member, PRO
    perhaps a bug but doubtful, as if this were a bug it would have already been noticed.

    Everyone here tests on every different IOS device and sells to customers who do the same. I test on 2G and 3G ipod touches running 3.1.2 and 3.1.3 and also on an iphone 3GS running 4.01 and an iphone 4.

    It's more likely a bug in your game causing that crash. I managed to crash a 3G ipod by importing a 3 track audio file into a project, where as it ran perfectly on any other hardware I tested it on. Just took a long long time to find the problem.
  • StusAppsStusApps Posts: 1,352Member, PRO
    I've not read this thread fully, sorry. Could be that 3.01 doesn't work anymore, be worth checking out.
This discussion has been closed.