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Now available on the App Store roll call

design219design219 Posts: 2,273Member
edited November -1 in Announce Your Game!
Looks like a number of games are being announced in this forum. Fantastic! I'm enjoying reading about them. Even if you post a thread about your game, I'd like to see a thread with all announcements and links in one place.

Please post your App Store game url here, with the date release. I'd like to get them all and try them out. Thanks!


  • quantumsheepquantumsheep Posts: 8,188Member
    I was hoping that there'd be a section on the GS website for this, but in lieu of that:

    Singularity Drive: Prologue - Released October 8th 2009:

    Will edit this post as new games are approved to keep things tidy!

    Dr. Sam Beckett never returned home...

  • jhaasjhaas Posts: 233Member
    Here's Mine...

    Oh Nuts - Released October 6th 2009:

    Jumpin Jacks (Same game different graphics - Halloween twist) Released - October 19th 2009:

    I've got 2 more on deck - and no they're not "Oh Nuts" variations :)
  • zombotszombots Posts: 186Member
  • superNESsuperNES Posts: 166Member
    @quantumsheep - There will be a section for that, it's just taking a little longer than expected. Apologies for that. We'll update with more info when we can.
  • quantumsheepquantumsheep Posts: 8,188Member
    Ok SuperNes... cheers.

    Seems I can't edit my post, so here's another fresh of the presses:

    Black Cat Halloween - released October 20th, 2009

    Look for the announcement post as I'll be giving away codes to peeps :)


    QS :)

    Dr. Sam Beckett never returned home...

  • avemonavemon Posts: 16Member
    can anyone give us an idea of how many apps you are selling daily/weekly/etc? just an idea/average would do :p (if possible), I just want to know what to expect.
  • SDMGSDMG Posts: 280Member


  • scitunesscitunes Posts: 4,047Member, Sous Chef

    when is bugzone going to be available?

    looks fun
  • jonmulcahyjonmulcahy Posts: 10,383Member, Sous Chef
    If the 12 day approval process holds true, Z is for Zombie should be approved tomorrow, unless they find some reason to not approve it. I've had some pretty weak reasons in some of my other apps :)
  • quantumsheepquantumsheep Posts: 8,188Member
    Bugzone now available on the App store:

    Hope you enjoy it!


    QS :)

    Dr. Sam Beckett never returned home...

    Congratulations quantumsheep. could you tell me how well your games are selling? im really interested to know. thx
  • design219design219 Posts: 2,273Member
    Ok, I got the above. I'm going to leave some positive feedback on the app store, I hope we can all support each other that way. But in this forum, I think honest feedback will help everyone.

    Well Done! Such a simple concept, easy to play, and nicely different. My only critiques would be the lack of "reward" for doing well. I'd like to see maybe different backgrounds, or levels. I think you should put a little more thought into the typography in the next release... just seemed a little untidy (but this from a graphic designer who is always critical of such things).

    That said, this is the game I'll probably play most of this group. I think by not trying to push the limits of Game Salad, you have created a lovely little distraction.

    Singularity Drive:
    Nice idea and graphics. I didn't like having to move the ship with touch as I was always covering the ship or some other part of the active area... which is limited with the top and bottom margins. It also took me a minute to figure out how to control it. Although the touch capability is cool in the iPhone, I think this is a case where use of "up" "down" buttons in the non active bar at the bottom would work better.

    Jewel "master" Madness:
    Nice graphics, nice idea. I like the idea that it is so simple, no instructions are needed.

    I think the commenter on the app store was over the top... but I'll agree that it would be nice to have some variation in speed or number or something. Maybe more levels with a variation in graphics. But basically pretty cool. A picky thing, but it seems like the music loop was a little clipped. I think a fade down and up would make the loop smoother.

    Mum's Kitchen:
    Nice graphics... very nice. I have the same critique here as with Singularity Drive... to move the "eater" you have to cover it up with you finger... completely. I think control buttons would have worked much better. Also, I know the font works with the illustration style very well, but at the smaller sizes in the instructions it was a bit hard to read. It works well for the larger headlines, but I think a sans serif for the small type would read easier.

    Just my thoughts, nothing personal guys (and since I payed 99¢, I fell I can critique).

    Keep up the good work! I'm looking forward to more.
  • quantumsheepquantumsheep Posts: 8,188Member
    Thanks design219 for that input.

    However, I think you'll find that you can touch anywhere above and below the ship to move it. You don't have to have your finger over it!

    Thanks though, all feedback gratefully received!



    Edit: @iphonegamerz - when I make $1000 in a day, I'll let you know - otherwise, it's all top secret for now :)

    Dr. Sam Beckett never returned home...

  • design219design219 Posts: 2,273Member
    Hey quantumsheep, I just got your Bugzone. NICE!

    I've just played a couple minutes, but first impression is very positive. I have a bad habit of jumping in to play before reading instructions. If I can play without instructions, I think that is a sign of a very good game. It only took me a minute to figure out the "firewall" thing. I like the simple large "left" and "right" buttons and the graphics are stimulating.

    Again, nice job.
    @quantumsheep :) i hope that u will start earning 1000 a day soon XD it's ought to happen!
  • jhaasjhaas Posts: 233Member
    New Game Released - Pocket Putt. 18 holes of putt putt golf Gamesalad style!

    Released Oct 30th

    Youtube -

    iTunes -
This discussion has been closed.