What is the ideal pixel art size for game assets?
This is newbie question for sure.
I want to make my own game sprites and use it in my games. Currently I'm using Aseprite to draw characters and tiles. I usually draw them in 48x48px. But whenever I import the PNG images and assign it to an actor, it always appear blurry, unless of course I resize the actor to 48x48, but then it gets really small. But if I draw in bigger size, then I wont get the blocky pixel style I wanted. What am I doing wrong here?
Thanks, any input is appreciated!