Random not being Random
Anyone know why my random spawner not playing nicely?
I have a timer set to random 1, 3 seconds run to completion checked and it seems to be stuck spawning on the same number.
the objects being spawned have the following code in them, but noted that when trying to spawn an empty character it also does the same.
Code in the actor being spawned is-
Constrain - Self.pos.x to 100cos(self.time75%360)+game.EarthX
Constrain - Self.pos.x to 100sin(self.time75%360)+game.EarthX)
Constrain - VectorToAngle(game.eartyX-self.positionX,game.earthY-self.positionY)