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Weighted Random selection with dynamic adjustment with just 8 behaviors.

HopscotchHopscotch Posts: 2,778Member, PRO

What is it good for?

Imagine you want waves of enemies, randomly spawned ...

... but you would like to start with more of the easy monsters in the beginning,
then as the level progresses, increase the frequency of tougher enemies.

Or simply define the type and frequency of enemies per level.

(Project attached)


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