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Releasing a game as in individual vs from a company?

ShanestaShanesta Posts: 63Member
I'm curious about when I release my game, if I should do it as a company, or just under my name.

I was thinking about making a little company with a web site and such to release my games under. What do you guys think about this?

What all is involved in make a company for releasing you personal games? Do you need a business license etc?

Thanks for any info!

Comments

  • zombotszombots Posts: 186Member
    i have set mines up as a company, all i neeed to do was register a business name and fax it to apple. www.touchthisgames.com

    not that hard but it will cost u money to register the name
  • quantumsheepquantumsheep Posts: 8,188Member
    From memory, I think it cost me about £20 to register the name, and about £180 to check that I could hold the trademark to the name (which I now do).
    Then there's about £300 that went into buying GS, and £70 that went to Apple to be part of their dev program.

    As a company I can claim these as expenses and not pay tax on them. Additionally, there's certain other advantages that being a company gives me, *personally*. I can't go into details though... sorry!

    I personally found it was a lot of hassle and a distraction to just making the games! But I'm glad I did it really!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • ktfrightktfright Posts: 964Member
    I'M just an indie dev studio.

    But maybe I should be a company too...
  • quantumsheepquantumsheep Posts: 8,188Member
    Kt - send me a mail - I've got a promo code for you ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

This discussion has been closed.