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# Slant image?

Posts: 474Member, PRO

I'm trying to create a shadow

I need to know how to "slant" and image as shown here

• Posts: 11,410Member, Sous Chef, PRO, Senior Sous-Chef

I don't think that's possible in GameSalad but you can definitely do it in Photoshop.

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• Posts: 474Member, PRO

problem is that the shadow is based on time
So i must find a way to slant the image

I think i can do it with the available attributes.. but i need to find the function for it.

• Posts: 11,410Member, Sous Chef, PRO, Senior Sous-Chef

I don't understand how you would do that in GameSalad at all. I mean, even if you could skew the actor's position and size, it wouldn't affect the image itself. It would probably crop it or something. Now, if you just want to have a second actor (e.g. a black square) mimic a shadow for the actor you posted above, I suppose that might be possible but again I wouldn't know how to do it mathematically because you're stuck with a static shape that can rotate but not skew.

You could fake it with a bunch of separate (photoshopped) images to create an animation or constrained shadow.

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• London, UKPosts: 2,283Member

@abuabed84 said:
I think i can do it with the available attributes..

Nope...

You can't.

If it based on time, just use an image sequence and then control that with logic.

• Posts: 11,410Member, Sous Chef, PRO, Senior Sous-Chef
edited October 2017

If you sliced the image in Photoshop, you could offset each slice's X position by a certain amount and increase the offset over time. That would achieve a skewed appearance.

See attached demo (the screenshot below is composed of 50 separate slices from the original image you posted).

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• Encounter Bay, South AustraliaPosts: 1,371Member, BASIC

Aside of Photoshop, you can skew images easily in Adobe Fireworks, Affinity Designer or Affinity Photo (and a bunch of others) and export a series of them, but only one at a time. For the shadow you just need an outline of the subject exported as a PNG with transparency. You can auto trace the subject in the same apps. Then use the frames as @pHghost suggests.

If you import the shadow object into Apple's Final Cut Pro, or Motion, you could create a skewed transition over time and generate as many frames as you want in one hit!

I guess it all depends on what software you have access to and know how to use.

• Posts: 11,410Member, Sous Chef, PRO, Senior Sous-Chef
edited October 2017

This dancing tower version is pretty fun. Left & right arrow keys... have at it!

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• Posts: 3,203Member

Hey there!

You are able to create dynamic skewing using camera tricks in GameSalad.

I have a free demo of it working over at gshelper.com
http://gshelper.com/product-category/free-templates-and-tutorials/firemaplegames/

I made that demo 8 or 9 years ago so it might have broken since then - but worth a shot :-)

Maybe it will point you in an interesting direction.

I'm sure somebody like @socks would be able to pull it off much more elegantly.

Good luck!
Joe

• Posts: 474Member, PRO

Thanks guys,
I'll try these out.

@tatiang The demo you gave I think becomes a bit too pixelated when the shadow is tall (say near sunset)

Since I'm using it in a shadow I might experiment with having the 50 parts use blurry edges

• Posts: 11,410Member, Sous Chef, PRO, Senior Sous-Chef

Awesome demo, @firemaplegames

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• Posts: 2,797Member, Sous Chef, PRO

@firemaplegames -- I was just going to suggest your demo when I saw your post.

Its nice that you still frequent the forums!

• London, UKPosts: 2,283Member

Very nice demo!

Not very useful for the purposes it's needed for here, though. Since it is a camera trick, it will skew everything in the scene, not just one actor.