Using Drag & Drop touch controls with Camera Control
I have a game which scrolls outside the screen with the player. It uses the control camera behavior.
After i added touch controls to the player (drag & drop), the player moves properly when the camera is stable. However, when the camera starts to scroll, the player gets a light speed until the other side of the screen is reached.
For the touch controls i used Constrain Attribute as follows;
self.position.x = Game.Touches.Touch1.X + Scene.Camera.Origin.X
self.position.y = Game.Touches.Touch1.Y + Scene.Camera.Origin.Y
Can you offer me a solution for the player and the camera to move slower with the touch?
Or can you explain what is my mistake?
Thank you all..