Custom collisions question using PhysicsEditor
I'm using PhysicsEditor to make custom collisions. It seems like the program allows me to assign collisions to multiple areas of an actor that are not directly connected but when I try to assign it in GS I receive the invalid prompt. I read some old docs that this is possible. Can anyone confirm if this is the reason for the invalid prompt?
PS When I say custom collisions for an actor that is not completely connected I mean something like this..