How to set conditions dictating which of two actors appear post-collision?
Actor A collides with actor B, destroying A and simultaneously lowering the score by 1. I now need to build in a condition where, if the score is now 0, actor C (a game over message) spawns, but if the score is still greater than or equal to 1, actor D (warning message) spawns.
Any advice on how to tie a given character's spawning to the score?
All help greatly appreciated.