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How will my game work on different sized screens?

So far in Gamesalad, I've only used pixels.
Let's say, for an example, I'm working on an iPhone 6 screen. Will my game look the same on an iPhone 5 screen or an Android phone screen?

Thanks in advance. :)

Comments

  • RowdyPantsRowdyPants Posts: 408Member, PRO

    @corbinaquino The GameSalad Cookbook is a great place to start learning about screen size / display size / camera size. The Aspect Ratios tutorial should help. It talks about the different modes you can choose overscan, stretch, and letterbox.

  • adent42adent42 Posts: 1,197Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    TLDR version:

    We use pixels as points. If your image is higher res than the pixel size of the actor, it will render with the higher res on higher res displays. Check the cookbook, but depending on your starting point, your image should be 2x or 3x the size of your actor.

  • stragstrag Posts: 510Member, PRO

    Do a search for universal builds to see how others deal with different sized screens.

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