GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Creator (web version)

Hi Guys,

Is the new web version of GS available for use yet?

I see that there is a lot more features available but was wondering if people are actively using it for their projects?

(site currently under construction)

Comments

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,446Member, BASIC

    It can be reached at this link: https://creator.gamesalad.com/

    I've messed around with it some but not used it for any real projects yet. It continues to improve. I believe it is the main platform for the eduction sector at this point so I believe it is getting used by schools.

  • Bowhill GamesBowhill Games Posts: 191Member

    seems strange that GS is continuing to support three different creators rather then stopping the PC/ MAC versions and allowing them to focus on one codebase / tool, as far as I can see the online version has all of the capabilities or more then the desktop versions.

    (site currently under construction)
  • JapsterJapster Posts: 642Member, PRO
    edited June 29

    @Bowhill Games said:
    seems strange that GS is continuing to support three different creators rather then stopping the PC/ MAC versions and allowing them to focus on one codebase / tool, "as far as I can see the online version has all of the capabilities or more then the desktop versions".

    @Bowhill Games I normally agree with you man, but seriously, have you had a knock on the head?! - Besides that statement only being true in an alternate dimension, please, PLEASE do not give Brent any stupid ideas! argh!!!

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,446Member, BASIC

    The Mac/PC version is slatted to end at some point, but only after they are satisfied the web tool is a full replacement I believe.

  • Bowhill GamesBowhill Games Posts: 191Member

    @Japster lol no not a knock on the head, I work for a software company myself and from a commercial standpoint what there doing currently isn't cost effective, by which I mean maintaining three distinct variations of the same tool.

    For a company the size of GS to do this would mean that its already limited development resources would be considerably stretched, this will likely lead more compatibility issues, more bugs in all versions, less support/ bug fixes, and the worst thing longer lead times for fixes.

    Being a fan of the Mac version of the creator (ignoring all the issues it has / it had) it would be a shame to see it go, but focusing on one tool that isn't OS dependant would be the best approach for the company to move forward, allowing them to offer better support all round, introduction of newer and much need functionality, and most importantly less bugs....

    (site currently under construction)
  • JapsterJapster Posts: 642Member, PRO
    edited June 29

    @Bowhill Games said:
    @Japster lol no not a knock on the head, I work for a software company myself and from a commercial standpoint what there doing currently isn't cost effective, by which I mean maintaining three distinct variations of the same tool.

    For a company the size of GS to do this would mean that its already limited development resources would be considerably stretched, this will likely lead more compatibility issues, more bugs in all versions, less support/ bug fixes, and the worst thing longer lead times for fixes.

    Being a fan of the Mac version of the creator (ignoring all the issues it has / it had) it would be a shame to see it go, but focusing on one tool that isn't OS dependant would be the best approach for the company to move forward, allowing them to offer better support all round, introduction of newer and much need functionality, and most importantly less bugs....

    :smile: Yeah, I get your point, but WC (Hmm... interesting abbreviation... :wink: ) is nowhere near complete / optimised (or even fully compatible yet). You see, the native MacOS creator and publishing option is probably as close to the metal as you can get, so the performance of your built executable is actually VERY good - Compare that to the proposed HTML5 ONLY wrapped output, and a lot of the games currently created (or being created) in GS just wouldn't be do-able, and certainly not at the smoothness we can currently achieve.

    @Adent42 has been informed that the performance hit by moving to some of these wrappers is marginal, but in my view, I've never, EVER seen a wrapped game perform anywhere near as well as native engines.

    We'll see, but tbh, once my outstanding projects are finalised, it probably won't be my problem anymore - as it is, my game is released, but still having major issues getting it monetised / reliably rewarding players, so it just seems a constant uphill struggle anyway, although Adent is (and Chartboost have now also tried, to their credit) helping me out on the issues/investigation.

    So, I guess I'm trying to say, I doubt that WC will be ready AND COMPLETE anytime soon, so if they just went to that anytime soon, it would probably be commercial suicide, compared to a currently buggy, but at least workable, product...

  • RowdyPantsRowdyPants Posts: 408Member, PRO

    @Japster said:
    I've never, EVER seen a wrapped game perform anywhere near as well as native engines.

    I 100% agree

  • ToqueToque Posts: 1,165Member

    @Japster said:
    >
    :smile: Yeah, I get your point, but WC (Hmm... interesting abbreviation... :wink: ) is nowhere near complete / optimised (or even fully compatible yet). You see, the native MacOS creator and publishing option is probably as close to the metal as you can get, so the performance of your built executable is actually VERY good - Compare that to the proposed HTML5 ONLY wrapped output, and a lot of the games currently created (or being created) in GS just wouldn't be do-able, and certainly not at the smoothness we can currently l

    They will start wrapping their games for publishing??
    That won’t improve preforance. I guess modern cpu will make it irrevalent on mobile or at least that’s what they hope. Never used a chrome book.

    I missed that info!

    When they drop creator and only have “webreator” that will help reduce workload for them.

Sign In or Register to comment.