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How to get slow moving circle to bounce

stan_mcginnisstan_mcginnis Posts: 9Member, BASIC

I posted this earlier but forgot to put it in question format.
In my game, there is a circle actor which bounces around the scene. There is no gravity, friction or drag in my game, and the only scripts in the actor are a Change Velocity and a Collide behavior to collide with the walls. The bounciness is set to 1, but whenever I set its velocity to 66 or under, it will not bounce!! It will just move along the walls until it reaches a corner and gets stuck. When I set its velocity to over 66 it works fine. Is there any way I can get it to go at a speed under 66 and still bounce?
Also, if it hits a vertical wall at an angle of between 45 and 90, it will not bounce at all, no matter what I set the bounciness to.

Best Answers


  • CasualEvolutionCasualEvolution Posts: 372Member, PRO

    Hi @stan_mcginnis maybe you can try turning on "Better Collisions" in Physics tab, good luck

  • AlchimiaStudiosAlchimiaStudios Posts: 974Member, PRO

    I think 50 is the cut off point for bouncing. So 51+ should work. I'm not entirely sure why that is though.

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  • stan_mcginnisstan_mcginnis Posts: 9Member, BASIC

    Thanks for the help! I decided to just simulate bouncing with change velocity on my slow moving actors.

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